[Emerald] Gamification in C2C secondary marketplace apps: from motivating sustainable behavior to unintended overconsumption

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m.arryjems12421 Post time Yesterday 21:14 | Show all posts |Read mode
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Edited by m.arryjems12421 at 2026-6-29 21:26

journalㄩInternet Research

AuthorsㄩCalvin Wan; Peggy M. L. Ng

Published dateㄩ2026-3-30

DOIㄩ10.1108/intr-06-2024-1007

PDF linkㄩhttps://www.emerald.com/intr/art ... -06-2024-1007en.pdf

Article linkㄩhttps://doi.org/10.1108/intr-06-2024-1007

Article SourceㄩEmerald


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