[IEEE] A VR Flight Game Using a β/α Ratio-based Active Brain Computer Interface

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journal:2025 IEEE Gaming, Entertainment, and Media Conference (GEM)

Authors:Takanosuke Nakamura; Kengen Koshino; Ryota Horie

Published date:2025-7-16

DOI:10.1109/gem66882.2025.11155549

PDF link:https://ieeexplore.ieee.org/stampPDF/getPDF.jsp?arnumber=11155549

Article link:https://doi.org/10.1109/gem66882.2025.11155549

Article Source:IEEE


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