[Elsevier] Gamification in OTA platforms: A mixed-methods research involving online shopping carnival |
|
This post will be closed automatically in 2026-10-06 20:19
Reward10points
|
post
reply
points
10
10
Utilitarian and Hedonic Values of Gamification and Their Influence on Brand Engagement, Loyalty, Trust and WoM
20
Measuring the Value of Urban Consumption Amenities: A Time-Use Approach
10
When green meets gamification: A winning combo for hotel revisit intentions
10
Elderly patients' reactions to gamification-based digital therapeutics (DTx): The relevance of socialization tendency seeking
10
Gamification in higher education: The ECOn+ star battles