[Elsevier] Identification and Analysis of Starch |
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Utilitarian and Hedonic Values of Gamification and Their Influence on Brand Engagement, Loyalty, Trust and WoM
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Measuring the Value of Urban Consumption Amenities: A Time-Use Approach
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When green meets gamification: A winning combo for hotel revisit intentions
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Elderly patients' reactions to gamification-based digital therapeutics (DTx): The relevance of socialization tendency seeking
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Gamification in higher education: The ECOn+ star battles