[Emerald] Use of gamification and hyper-personalization in the coupon industry: does it impact the consumer*s intention to redeem?

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journalㄩMarketing Intelligence & Planning

AuthorsㄩPreeti Nayal; Arun Sharma; Neeraj Pandey; Amit Shankar

Published dateㄩ--

DOIㄩ10.1108/mip-09-2023-0490

PDF linkㄩhttps://www.emerald.com/insight/ ... -2023-0490/full/xml

Article linkㄩhttps://doi.org/10.1108/mip-09-2023-0490

Article SourceㄩEmerald﹝


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